Tuesday, August 19, 2008

Arena Segment: Hunter vs. Rogue - Part 1

Ok, if you have ever played a hunter in arena then you know the pain of fighting rogues. I figure non-bm hunters nearly every BG experience think to themselves "I hate rogues" on multiple occasions. So, since rogues are not the thorn in my side they used to be (actually i don't mind them at all now) I figured it was time to share my hax...I mean strategies! :) Beast masters likely don't hate rogues, so you all can keep the wrath burning through every rogue you see! Some of the tips may help when the wrath is cooling down though!

The truth first. Rogues are far superior built for 2v2 arena, so if you are going to beat one, you must be better. No ifs, ands or buts! Unfortunately, when the rogue has a healer, you will have to be near flawless to beat them. You damage source is limited by mana and the rogue has infinite damage. That's just the reality.

Flare! Flare! Flare!
I cannot stress how important a flare is these days. You may say to me "I always use a flare, it the vanish that gets me!!" if you say this, then it is time for you to realize that when fighting a rogue, flare is your most important asset. During the engagement you should be renewing flare. Ever seen a rogue Vanish in a flare?...me neither. They throw smoke and then stand right next to you for a couple seconds pondering their life.

The flare is not just to prevent and opener, it is to save you from multiple cheap shots and vanishes. In an arena where a rogue can possible Vanish twice in a a short period you must combat them with good consistent flare placement for your entire engagement! No Exceptions!

Stop Ice trapping them!
Ice trap is not what it used to be, especially in arena. Everyone has the trinket and the rogue can likely kill you with 1 trinket use especially if he knows to shiv a hunter with crippling poison. Also, most rogues have a healer who can dispel your trap, which even lessens the effect it has! So, that leaves you with 4 more choices: Fire, Explosive, Frost and Snake.

Fire and explosive may as well be removed from the lost because of cloak of shadows (read below for explosive trap possible use). Frost and snake are your best traps to use. This one is personal. Snakes is nice because of crippling poison and a small amount of damage via dots...also nice. Considering that when fighting rogues you are now keeping a flare down...and you have serpent sting, that may not be as advantageous as frost.

Frost trap is amazing for the sheer use of the trap. You can use a frost trap for its entire duration and keep making the rogue slow while you circle the trap area (with a flare in it!). Occasionally you may have to worry about a paladin giving freedom, but remember that arcane shot removes it and you likely have already removed all other buffs with an arcane shot or two prior to getting in the trap. Regardless, the trap will still be there, if the rogue trinkets out, he will immediately get caught again.

If you have entrapment....then you will truly know what it's like to be a "mace-stun-esque" hunter. Watching a rogue struggle in a frost trap is a thing of beauty and it will help you forget the pain of crippling poison.

Side note: Explosive trap does have 1 great use. In this day and age, rogues own hunters in cool downs at their disposal. So, in longer fights where it is just you and the rogue and you are out of escapes and you have to take the rogues damage, simply use explosive trap. Hopefully by this point the rogue is near dead and the initial hit will likely catch him off-guard and hopefully help you win the melee fight!

Speaking of melee . . .

Aspect of the Monkey
The most under-utilized tool in arena. If you are fighting a rogue, eventually he will get crippling poison on you and you will be out of escapes. it is at this moment where instead of walking away slowly dying, that it is time to own the moment. Switch to Aspect of the Monkey and be the melee hunter you always dreamed of being! Consider that whatever you are waiting on as far as cooldowns go, is more likely to come to pass if you live longer. Face front, drop a frost trap to keep the rogue in front of you and melee your hunter heart out.

I don't know about you, but I have 26% dodge in monkey and 0% dodge when walking away from a slicing rogue! You survive during you melee battle; now scatter shot cooldown ends or you finally have some other escape! You switch back to viper and own the rogues face! (my post tomorrow will reflect on why I use Viper over Hawk in arena).

Serpent Sting
Not much to be said here, keep it on to make the vanish tactics to a minimum. The damage is not as important as the stealth prevention (remember....flare while fighting!).

Hunter's Mark
This skill is definitely still useful, but remember that serpent sting is more important in most cases. Hunters mark has less effect when you consider shadow step. The serpent sting will break stealth and hopefully it happens before the shadow step.

Feign Death
We all know the beauty of Feign death in PVE, but my-my-my have you used it in pvp? Hopefully the answer is yes! There is nothing better than a nicely timed FD that leaves the rogue way behind you. An excellent time to use it is when the rogue is approaching you at range. Just as he gets in striking range do a feign death immediately followed by a wing clip. This also works if the rogue shadowsteps to you. Feign right away and wing clip him and gain a ton of ground. if you planned ahead you will also have a frost trap and flare to run through! :)

In every arena with a stealth class I always pop my flare and stand in it. The next step is to volley in some random location to find someone in stealth. I would say 15% of the time i snag someone. Just think, 15% of the time you find the rogue first! Most times the rogue will panic and burn a vanish right away helping your cause even further! I use rank 1 to conserve mana, so look at it as your second flare every minute.

Check out Part 2 here! Inspiration for this entry came from Mirshalak!

No comments: